Middle School Classroom Furniture Evaluation Model Based on Combinatorial Weighting of Game Theory

Authors

  • Yu Liang College of Furnishings and Industrial Design, Nanjing Forestry University, Nanjing, Jiangsu Province, China 210037
  • Yihui Yan College of Furnishings and Industrial Design, Nanjing Forestry University, Nanjing, Jiangsu Province, China 210037
  • Huiyuan Guan College of Furnishings and Industrial Design, Nanjing Forestry University, Nanjing, Jiangsu Province, China 210037

Keywords:

Multi-stakeholder design evaluation model, Middle school classroom furniture, Game theory combinatorial weighting method, Fuzzy method, The quarter graph model

Abstract

Within the context of educational innovation, diversified teaching models impose higher requirements on classroom furniture adaptability. However, conflicting multi-stakeholder demands and configuration imbalances constrain the upgrading of educational spaces. To address this, this study focuses on the “demand-configuration” contradiction and constructs a composite evaluation model integrating the “game theory combined weighting method - fuzzy comprehensive evaluation method - quadrant diagram model”. Through improved Analytic Hierarchy Process (AHP) and entropy method game weighting, this approach can balance multi-party weight conflicts, quantify user satisfaction based on fuzzy evaluation, and identify “high demand-low adaptation” core indicators using the quadrant diagram. Taking classroom furniture in M Middle School as a practical case, results demonstrate that the quadrant diagram model accurately identified six core indicators based on comprehensive weights and satisfaction levels, aligning with current key optimization directions for classroom furniture. This validates the model’s feasibility and accuracy in resolving contradictions between multi-dimensional demands and actual configurations. The proposed evaluation system provides a framework of “demand deconstruction-efficiency evaluation-design guidance” for educational furniture design, which is applicable to quasi-public product design evaluation fields involving multiple stakeholders such as public medical products, thereby enhancing the matching efficiency between product resource allocation and diverse demands.

 

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Published

2025-04-09

How to Cite

Liang, Y., Yan, Y., & Guan, H. (2025). Middle School Classroom Furniture Evaluation Model Based on Combinatorial Weighting of Game Theory. BioResources, 20(2), 3971–3995. Retrieved from https://ojs.bioresources.com/index.php/BRJ/article/view/24216

Issue

Section

Research Article or Brief Communication